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Jak 3 ps2 emulator texture fix
Jak 3 ps2 emulator texture fix












  1. #Jak 3 ps2 emulator texture fix update
  2. #Jak 3 ps2 emulator texture fix Patch
  3. #Jak 3 ps2 emulator texture fix full
  4. #Jak 3 ps2 emulator texture fix windows

Blending = A bit blurry but the most consistent and has no bouncing. Weave = Interlacing method (saw-tooth) Bob = Likely the sharpest but can do vertical bouncing. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.

#Jak 3 ps2 emulator texture fix Patch

None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode.

  • PCSX2-GUI: Rename Interlacing to Deinterlacing So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
  • GS: upscale regardless of PCRTC enabling.
  • Common/FileSystem: Add EnsureDirectoryExists().
  • PCSX2 Developer version SVNv-1-ged9f34de5 07:44:08
  • GS: Support BC1/BC2/BC3/BC7 compressed texture formats.
  • GS: Add texture dumping and replacement system.
  • GH-workflows: Remove os mentions for auto pad db update.
  • Remove fbmask check from DATE, Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test.
  • GS: Ignore 24bit on DATE and Handle Reversed Color and Z Clamp Framebuffer width to 1-32.
  • PCSX2 Developer version SVNv-1-ga0bbdcefb 14:18:09
  • GUI/Qt: Fix loading ELF files from menu.
  • GUI/Qt: Fix startup project for debugger.
  • To avoid this you can use relative paths when possible.

    #Jak 3 ps2 emulator texture fix full

  • PCSX2: Add ability to combine CLI options -elf or -irx with -gameargs Exception: if full path to host: contains spaces, then arguments will be ignored.
  • () - () - updated-dependencies: - dependency-name: actions/setup-node dependency-type: direct:production update-type: version-update:semver-major.
  • Bump actions/setup-node from 2 to 3 Bumps () from 2 to 3.
  • #Jak 3 ps2 emulator texture fix windows

  • DEV9: Use UTF8 strings on windows for AdapterEntry.
  • DEV9: Rename DEV9's Config.h to DEV9Config.h.
  • DEV9: Fix off by one error on LBA range check.
  • PCSX2 Developer version SVNv-5-g5d2bcfaa3 17:32:19
  • DEV9: Remove old settings/log directory functions.
  • Config: Add DEV9 options to global struct Additionally switch to using std::string in various locations in DEV9.
  • DEV9: Don't enforce MTA requirement Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK.
  • PCSX2 Developer version SVNv-10-gc18be9dde 00:47:36
  • Pad: Fix connection of macOS GameController framework controllers.
  • GS/TextureReplacements: Disable generated mipmaps on compressed textures They should be provided in the file.
  • There's plenty of other massive VRAM sinks in PCSX2 that we need to consider before we can say we're managing VRAM well anyway.
  • GS/TextureCache: Don't count replacements in hash cache budget Large replacement textures were causing the hash cache to disable itself.
  • microVU: Move VU0 micro flag instance setup to program start They're only used in micro mode, so no point updating them in a cop2 chain.
  • #Jak 3 ps2 emulator texture fix update

  • PAD: Update to latest controller database.
  • VU: Rework VUKickstart in to VUSync, swap behaviour.
  • GUI/Qt: Update VU Sync option in Qt interface.
  • Disable warnings on several third party libraries.
  • GS/TextureCache: Don't let hash cache memusage go negative.
  • GameDB: add 'VUSyncHack' to 'Tiger Woods PGA Tour 2002' and update documentation.
  • jak 3 ps2 emulator texture fix

  • WX: Make texture dump location configurable.
  • PCSX2 Developer version SVNv-1-gd9e2bcef6 05:03:33

    jak 3 ps2 emulator texture fix

  • GS:Mac: Properly init vulkan on main thread.













  • Jak 3 ps2 emulator texture fix