
- #Jak 3 ps2 emulator texture fix update
- #Jak 3 ps2 emulator texture fix Patch
- #Jak 3 ps2 emulator texture fix full
- #Jak 3 ps2 emulator texture fix windows
Blending = A bit blurry but the most consistent and has no bouncing. Weave = Interlacing method (saw-tooth) Bob = Likely the sharpest but can do vertical bouncing. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
#Jak 3 ps2 emulator texture fix Patch
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode.
PCSX2-GUI: Rename Interlacing to Deinterlacing So to sketch what is an annoying issue is that this for years has been wrongly presented to users. GS: upscale regardless of PCRTC enabling. Common/FileSystem: Add EnsureDirectoryExists(). PCSX2 Developer version SVNv-1-ged9f34de5 07:44:08 GS: Support BC1/BC2/BC3/BC7 compressed texture formats. GS: Add texture dumping and replacement system. GH-workflows: Remove os mentions for auto pad db update. Remove fbmask check from DATE, Enable DATE_BARRIER with one barrier when alpha isn't written and there is no alpha test. GS: Ignore 24bit on DATE and Handle Reversed Color and Z Clamp Framebuffer width to 1-32. PCSX2 Developer version SVNv-1-ga0bbdcefb 14:18:09 GUI/Qt: Fix loading ELF files from menu. GUI/Qt: Fix startup project for debugger. To avoid this you can use relative paths when possible. #Jak 3 ps2 emulator texture fix full
PCSX2: Add ability to combine CLI options -elf or -irx with -gameargs Exception: if full path to host: contains spaces, then arguments will be ignored. () - () - updated-dependencies: - dependency-name: actions/setup-node dependency-type: direct:production update-type: version-update:semver-major. Bump actions/setup-node from 2 to 3 Bumps () from 2 to 3. #Jak 3 ps2 emulator texture fix windows
DEV9: Use UTF8 strings on windows for AdapterEntry. DEV9: Rename DEV9's Config.h to DEV9Config.h. DEV9: Fix off by one error on LBA range check. PCSX2 Developer version SVNv-5-g5d2bcfaa3 17:32:19 DEV9: Remove old settings/log directory functions. Config: Add DEV9 options to global struct Additionally switch to using std::string in various locations in DEV9. DEV9: Don't enforce MTA requirement Also CoUninitialize() needs to be called for all successful calls to CoInitialize/Ex(), not just those that return S_OK. PCSX2 Developer version SVNv-10-gc18be9dde 00:47:36 Pad: Fix connection of macOS GameController framework controllers. GS/TextureReplacements: Disable generated mipmaps on compressed textures They should be provided in the file. There's plenty of other massive VRAM sinks in PCSX2 that we need to consider before we can say we're managing VRAM well anyway. GS/TextureCache: Don't count replacements in hash cache budget Large replacement textures were causing the hash cache to disable itself. microVU: Move VU0 micro flag instance setup to program start They're only used in micro mode, so no point updating them in a cop2 chain. #Jak 3 ps2 emulator texture fix update
PAD: Update to latest controller database. VU: Rework VUKickstart in to VUSync, swap behaviour. GUI/Qt: Update VU Sync option in Qt interface. Disable warnings on several third party libraries. GS/TextureCache: Don't let hash cache memusage go negative. GameDB: add 'VUSyncHack' to 'Tiger Woods PGA Tour 2002' and update documentation.
WX: Make texture dump location configurable. PCSX2 Developer version SVNv-1-gd9e2bcef6 05:03:33
GS:Mac: Properly init vulkan on main thread.